Annotated Bibs

Storyboarding and Digital Design skills in a Portfolio:

An Annotated Bibliography

  • Joseph Baker
  • Mrs. Desimone
  • Digital Communication
  • 9th of September 2016

Research Introduction

Throughout the 20th century, our views of animation have drastically changed. From only being viewed every Sunday morning to being broadcast 24 hours a day. This change couldn’t of happen without an idea to make a difference. The first form of animation was used for educational purposes until networks notice that they could make monkey by using this genre to gain more views. As key networks grew they started making more in depth characters and storylines. Thrust storyboarding came about helping networks plan their ideas and present them in a way to help demonstrate their inner visions. Many would assume that storyboarding would directly relate to animation, but storyboarding helps pave the way for an idea to fleurs. That’s why many businesses use it such as game design, film, and the medical field. My Rationale for my choosing of storyboarding is that I’ve always wondered how people made cartoons movie and guessed what they used to make their cartoons. So I wanted to start from the beginning and that’s where storyboarding comes in. Before there is a cartoon there is an idea. After the idea comes a plane and after that comes to the execution of your plan. Storyboarding also come in handy when working in a group or a team. Normally there is a director, animators, and the group that works on the dialog or script.


Authors: Les, Pardew

         The main focus of this book is to ensure its readers understand that in a real world environment creating anything takes time and money. And with the information it gives. you’ll be ready to tackle even the most difficult of challenges. One topic that’s stated various times is that storyboarding helps plan out and express the ideas of whatever you’re trying to pitch. Keeping everything nice and organized is important when trying to look professional the only thing that’s allowed to be messy is your imagination. A simple storyboard can save a lot of money no matter what you are pursuing as a career. One fact from the article helps include Storyboarding takes time and money. A second fact says Storyboarding can help the design of a project flourish. Lastly, Storyboarding helps express and share the concept and ideas that are involved in the development.

This EBook was very informative for example I never knew that storyboarding wasn’t exclusive to animation and that the tips all made a full circle for me while wrapping up into nice and short sentences. I also obtained this information from a very reliable source and its none other than our own school’s web page via Horry County.

       The majority of the information was not restricted to animation, in fact, it was more revolved around game design and development. But I found that animation and game design have enough similarities for me to include in my bibliography.

Les, Pardew.”  Creating Games Takes Time and Money, Page 55.” Beginning Illustration and Storyboarding for Games. Boston, MA: Course PTR. 2005.  


Authors: L Lasseter, John

   The main point about this Webpage was to inform its audience about the history of animation. Animation, itself, didn’t take off until the 1940s where Walt Disney particularly perfected its development.  Even though the animation wasn’t popularized at the time, it was present around the first twenty years of the twentieth century. Disney’s presence around this era was not only profound but greatly influenced the development of animation to the point where they formed a full – length feature film. Though Walt Disney became a successful businessman, he has also had his fair share of failed opportunity.

    In my opinion, the information I’ve read about was indeed interesting, and I hadn’t known that animation was around during the early twentieth century. Anyone researching information about Walt Disney would find this of great use other than me. I gathered my information from a website that claims to have more than 100 trusted sources, including encyclopedias, dictionaries, and thesauruses with facts, definitions, biographies, synonyms, pronunciation keys, word origins, and abbreviations. So I would assume that their information can be trusted

     I wouldn’t use this information for my research due to that the majority or focus of this web page was revolved around Walt Disney’s  background as an inventor and animation background. This would be more of use if someone needed to research the history of Walt Disney’s animation. Overall this was very informative, but I wouldn’t this in my project.

Lasseter, John. “Principles of Traditional Animation Applied to 3D Computer Animation.” Computer Graphics (ACM) 21, no. 4 (1987): 35–44. Web ( Encyclopedia.com  ) .27 September 2016


Authors: Kerlow, Isaac Victor

    The main point about this web page was to help the reader identify the types of animation. There are many types of animation but listing a few Drawn animation, Model animation, Cutout animation, 3D animation, Virtual reality ( VR ) animation, and animatronics, to name a few other types. The most common mentioned is the hand – drawn seeing how it’s the most traditional technique. From (1901-1966), Walt Disney was one of the few Industries to incorporate computer software into their process.

     In my opinion, the information I’ve read was very interesting. I never thought of animation as more than just pen and paper. My focus is on storyboarding,b ut I learned that It’s not exclusive to animation so I could possibly Incorporate one of these  In my senior mastery. Other than there being one or two forms of animation there’s much more that I could include  In my project,b ut I’m going to focus on 2D animation. This web page was very insightful and I would use It again anytime, very reliable.

      This web page was very useful, but the form of animation I want to focus on is 2D even so I could research some of the methods and use them to aid me In my senior mastery. I wouldn’t  use this information but this was definitely a good read.

Kerlow, Isaac Victor. The Art of 3-D Computer Animation and Imaging, 2nd ed. New York: John Wiley and Sons, Inc., 2000.  


Authors: Taylor, Richard

      The main point of this web page was to share different types of animation techniques. Two basic animation techniques are keyframing and another Is traditional pencil drawing,b ut for starters keyframing Is a moment of still frames that helps define a movement within an animation. On the other hand, traditional pencil drawing is what still keyframes are In a claymation or puppet animation,b ut these would be key poses. After the frames are In place, then sequences of the animations are done. Some special names used in these process are In-betweening; this involves creating frames that fill gaps between the key frame.  

  This web page was very entertaining and I found It definitely caught my interest. I never thought about other forms of animation other than hand drawn, but this could be useful if someone was researching such a subject as animation in all its many forms. This would be of use to me If It provided more information on how storyboarding could help or benefit this animation in their building process.

    I would most definitely use this in my master if this book had some more background information on storyboarding. Even though I don’t plan on using the information in my mastery I still plan on using what I learn to further progress my knowledge of the arts. What I found most interesting about this web page was in the way they presented the information they shared with their reader. I found myself more interested in their setup than the story itself.  

    Much like in my previous statement this was an enlightening discovery, but unfortunately, I wouldn’t use this in my master. Though learning different types of animation may prove useful I wanna focus on one for now until I feel comfortable enough to seek further challenges   

Taylor, Richard. Encyclopedia of Animation Techniques. Philadelphia, PA: Running Press Book Publishers, 1996.


                          Authors: Abel, Jessica & Matt Madden

     The main point about this book was to help its readers learn about comic strips, but one thing I noticed about this book was that it tried to teach its readers how to create and build comic strips. Comic strips are practically the same as storyboarding the only difference is in the naming. While I was reading I found myself involved with the task they had prepared for their reader. Most of the chapter had tools instructions and little quizzes for their reader, but the quizzes were saved towards the end of the chapter. The tools they had listed was mostly pencil based or writing utensils in general. Most of the tools I never have seen before in person, but I was quite familiar with color pencils.

    Overall I would most definitely use this book as a reference for my senior mastery seeing how much of the book have similarities to storyboarding. I haven’t finished the book yet but I plan on finishing it as soon as possible as long as school work or research doesn’t get in the way. The majority of my time have been practicing what I could do in adobe animate rather than pure research on storyboarding. I figured if I could get a grasp on my animation for my mastery I could use different keyframes as the representation of my storyboard.

      I notice while I was reading the book there was a lot of information on how you could setup your comic strip for example. When making a strip you need to know how many panels you’re going to have on one page. It’s supposed to be really important apparently, but overall I would like to use this book for my senior mastery.    

Abel, Jessica & Matt Madden. Drawing words and writing pictures.New York: First Second, 2008.

Authors: Kallen, Stuart A

   The main point about this book was to inform its readers what animators use to help their animations grow while in the process of scripting and storyboarding. Animators use a variety of tools to create their characters that live in an exaggerated reality. Many beginners use adobe animate to start off or another program that’s inexpensive. They may also need a bamboo pad, but that’s not necessary unless that’s what they are comfortable drawing. The only thing that’s necessary is a program that can perform the necessities of an animator. I actually learned more about new tools that  I could use outside of the programs.

      I’m not sure how many of the tools I’m using are in this book I’m using but I know a lot of the programs that were mentioned in the book are currently available within the DC class, mac lab. I would most definitely use this book for my mastery even though most of the information is given in what animators need rather than what tools could help progress my own form of animation, but the animation is such a broad topic that I could use just about anything as long as it relates to storyboarding. So far I’ve only read the introduction of the book but I still have almost twenty-two chapters left before I can even look into what tools are most effective for which program.

        Overall this book was an excellent find and I already have the bamboo pads available in class even though I can’t draw as well as others, but that’s what sketching is for. I’ve also sketched out one of my very simple animation, but I’m going to just use the frames I already have in adobe animate. That way the art will look pleasant to the eye rather than having various lines over a poorly made drawing. If I have enough space I will find a way to incorporate this book into my mastery.

Kallen, Stuart A.Animation.San Diego, CA: ReferencePoint Press, c2015.


Authors: Kevin Thorn

               The main point of this Article was to introduce the understanding of storyboarding and does so In a way I haven’t seen before. The article opens with how we use the term storyboarding and then introduce the most common way it’s used. When I think about storyboarding I think about a frame for a setting and then texts to express how the story would be told or how It would be perceived. I’ve only skimmed through the article but I already like how it’s introducing its readers to the word storyboarding. I find the introduction of this article the most interesting part, but I’m sure there’s more to come.

               Everything I read in this article grabbed my attention and had me hooked till the very end. Honestly, I haven’t been this engaged in reading for a long time until now, but this article does use a lot of materials I’ve already seen even though it’s to be expected. The article mentioned what Disney and how they pioneered the development of film and animation. From previous experience, I learned that Disney had already had a firm grip on animation and even today their progress seems never ending making new and innovative ways to produce different ways of making animation appealing to a wider range of radiances.

                I would most certainly use this article in my mastery and hopefully, I can appeal to my audience the same way the article appealed to me. What I would take away from this would be how I introduce my topics and whether or not can I apply a certain amount of information before they lose interest. For example, I liked how this article uses Disney instead of another company that may have died out.  Disney is such a well-known name that it could appeal to anyone without them wondering who is that. I would like to stay away from using Disney as an example seeing how many times it been tugged up, but this is to be expected when you’re trying to appeal to a wider audience who may not know much about a topic as you. Yes, I do plan on using this article in my mastery unless I find something far more interesting than this masterpiece.

Kevin Thorn, The Art of Storyboarding.cOPYRIGHT © 2016 BY THE ASSOCIATION FOR COMPUTING MACHINERY, INC.


Authors: Lena Prickett

           The main point about this articles was to help its readers achieve content efficiency. While researching for more information about storyboarding I found this post on a website. The post title stated How to Achieve Content Efficiency Mastery. While skimming through the post I   found that the information seemed viable but there was hardly any information about storyboarding and how it could help further progress on any subject you’re working on. The author did mention how to keep content flowing while maintaining a business. I found this interesting but I had no need to continue on reading from there.

          I found this post by using google as a resource to help me look for information about my topic. I found myself on this web page while looking up storyboarding. This post was very insightful but  I didn’t need coaching on how to maintain a business, but I do believe the information here could be useful if I took one or two key points from it. I wouldn’t use this articles for my mastery but I could include some of the organization tips the author pointed out because I myself am not very organized and I could always learn a little more about time management.

            While reading through more of the articles I found that the majority of the information given could be used In my Digital Communication Standards. Time management, Organization, and tips about blogging are things I do in class. I may not be able to use the majority of this articles in my mastery, but I can definitely take some time for myself to explore better ways to improve myself as a person.

Lena Prickett, The Secret to Creating More Engaging Content.Copyright © 2016 Uberflip. All rights reserved.


Authors: Stephen Cavalier, Sylvain Chomet

               The main point of this book was to inform it’s readers about the Brief histories of world animation, the origins of animation, and the digital dawn. This book covered information from 1900-2010 in order to gather a substantial amount of info for cultural reference. Pre-1900 was when production for animations started taking off. During this time only two companies were experimenting with this new form of entertainment. The two had yet to compete for an audience but they were well ahead of their time. Inventing tools to assist them in their planning such as storyboarding. Though the concept of storyboarding was no secret it was the way how both businesses used them that was game changing.

             I found this book, Biography to be a lengthy read and a sea of information. If I didn’t have requirements to complete I could use this book four times over just with the different chapters I’ve already read. I found this book at my school’s library and on their Horry County

Ebscohost.com webpage. I think this book could be solely used to explain my senior mastery all on its own. I would most definitely use this book to assist me in my search for superiority.

             While skimming through the rest of the book I found some interesting information that I could use for other projects if needed. This alone has given me so many ideas that I could apply to my mastery that I don’t even know if I could fit it all in a manageable time. I haven’t finished the book yet but I’m definitely going to check it out again just to I pull more ideas from it.

Stephen Cavalier, Sylvain Chomet, The World History of Animation.cOPYRIGHT Roto Vision SA 2011.


Authors:  Perry Chen

               The main point of this Blog was to share the blogger’s opinions on a recent animated film called Trolls. The blogger interacts with the parental audience introducing the subject that he’s reviewing. The blogger  Perry S. Chen is a 16-year-old and was award-winning film and entertainment critic, artist, animator, TEDx speaker, and entertainment personality. While explaining the plot of the movie Trolls Mr.Perry used a kid-friendly starfish rating system, that helped explain his enjoyment of the movie along with how he believes how well the movie will do after the first-day view. The blog itself was very interesting for me because I myself saw the movie even though I may not have been the age group it was targeting. I thought the movie itself was fine even though I felt most of the seance were too goofy for me.

                 I choosed to use this blog because it involved a form of animation, reliable information, and I thought the blogger was also hilarious. I also liked how the blogger reviewed the movie for the actual purpose of its making. For example the movie Trolls was produced by DreamWorks and their amazing staff that came up with “Kung Fu Panda” and “How To Train Your Dragon” which if you ask me was a huge success. The blogger also explained how the lack of story involvement was sad compared to “Kung Fu Panda“  or the lack of cultural reference. Even though this movie was made for kids this doesn’t mean the movie it self should be sacrificed just to appeal to today’s  trends.

                 Overall I love this review of a movie I seen and adore for its forme of animation even though I have no Idea how a team of highly skilled animators could make anything so amazing to look at. I couldn’t use this in my mastery because of the lack of storyboard information, but if it was a movie I was more f . For example I plan on looking up information on a movie I seen countless times as a kid. Either way I loved this review of the movie Troll because I seen the movie and I understand why the blogger gave the rating the movie got because I would of gave the same rating opinion.

Perry Chen ,© 2015 AWN, Inc. AWN.com – Part of the Animation World Network – 13300

Victory Blvd. Suite 365 Van Nuys, CA 91401.


Authors:  Michael C. Poole

                 Instead of a traditional interview the author made a video to show how important storyboarding can be. While searching for a interview online I found this interview and found it interesting that there wasn’t a face to camera talk about how a film producer would use storyboarding in their field of work. However I did find it interesting that while showing a piece of the film they also showed a frame they had made to illustrate how they expected the scenes to go. As Michael explains “As a movie director, I find storyboarding to be an incredibly important tool in the movie making process. In this piece… The Interview (storyboard edition)… you will be able to compare the storyboards with what was actually shot, as well as see the areas where there were no storyboards, and thus we wing it.

                   Even though I didn’t get the interview I was expecting I at least found an interesting video that show one of the many reasons why storyboarding is important when planning ahead. The way he used his illustrations was very interesting, but what he was doing was film editing rather than animation.Even  so I wonder how much of a difference there is between film editing and animation. I’m sure there’s no real difference  between the two other then how they are made and received.

Overall I wouldn’t use this as a main point with in my mastery, but this video would make an excellent example as to why storyboarding is important for the fields that are dependant on them. I liked the demonstration that the film presented towards its audience  but after watching the entire scene there was no follow up only the video and the illustration. If not for the lack of information I could have used this film as a serious reason why storyboarding is useful, important, and then some. I found this Video on Youtube.com and I haven’t researched the film, but the legitimacy of the film is not important in fact what was needed most was the one or two sentences the author made in the description  and the majority of it was more of an opinion than facts.

Michael C. Poole Published on Mar 20, 2015


Authors:  Kevin Senzaki

               Kevin Senzaki is more commonly known for  his work in RocketJump films and productions  supported by Rooster Teeth.co. Both are known for their popularity online, but more widely known on the medium Youtube. The video I used for reference is here  https://youtu.be/RQsvhq28sOI on youtube. Kevin also double as a sound guy who also helps with his team’s storyboarding just like in the video he explains the importance of storyboarding and how easy it is to use with or without extraordinary drawing skills.With in the video he also talks about how to point out motion and directions cameras can go but using arrows to depict whats going on or what’s about to happen. Kevin also explains that “ Storyboarding is all about clear communication of your vision. Storyboards can help you construct your film, plan your shots and your edit, and visually communicate what you want to the rest of your team”.

              I personally follow Roster Teeth.co and so I herd about their sister channel and what they plan on doing with it. I believe the founder or cofounder of Rooster Teeth.co was a former producer and after his channel started taking off he had plans on starting another channel based on film production. The background information about  RocketJump is lacking but their legitimacy is without question real. In fact both channels popularity has risen  enough to support a third channel called RocketJump Films.  With in RocketJump Film the channel shows the behind scenes of second channel. They show they use their special effects and what tools they use to get the job done along with their animations and preplanning.

            I would use the video that I’ve linked to as an example for my mastery for sure but the rest of RocketJump focuses on film and my senior mastery is about storyboarding along with some form of animation stick figures or not. I believe the video in itself is enough to pull ideas for my own storyboarding project. Without a doubt I’ll use this video in some way with my mastery.         

Kevin SenzakiPublished on Mar 24, 2016


 

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